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Paul Mauviel

Paul Mauviel

C++

Lights: A High-Level Tour of My Game Engine (and the Weird Stuff Inside)

I've been heads down on Lights, the C++ engine underneath my current game projects, for a while now. Long enough that it's grown some genuinely unusual corners. This is the first in a series about how it actually works. We'll start high level: what
16 Sep 2026 6 min read
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