Chronicles of a Software Engineer
  • Home
  • About Me
  • Platformer Mission
  • Godot Dragonbones
  • Donate
  • Github (corporate)
  • Github (personal)

Chronicles of a Software Engineer

Chronicles of a Software Engineer

Considerations when Developing for the Cloud

When discussing cloud platforms, cloud computing, and software development for the cloud it's important to know that, for most development projects, developing for the cloud is the same as developing a traditional multi-tier application. Your applications will still run on a traditional operating system

  • Paul Mauviel
    Paul Mauviel
Paul Mauviel 22 Apr 2022 • 3 min read

Traits of a Good Software Developer

Hello everyone, this week I decided to take a closer look at the role of the Development Team in relation to scrum activities due to my having possibly unpopular opinions about the other two roles that would likely color my response in a way

  • Paul Mauviel
    Paul Mauviel
Paul Mauviel 10 Mar 2022 • 2 min read

Programming Languages: Pick Your Poison (C++ vs Python vs Java)

When choosing a programming language, you're usually making a determination across several vectors: performance, portability, supporting libraries, and ease of use. Let's examine our choices across these parameters: PerformanceC++Generally considered, alongside C, to be among the most performant languages. This is somewhat of

  • Paul Mauviel
    Paul Mauviel
Paul Mauviel 8 Feb 2022 • 6 min read

Getting your foot in the door as a Software Engineer

The "how to get your foot in the door" question is always tricky. Personally, I have found the most success leaning on the power of recruiters and head hunters. This is especially true if you have a less conventional background (no degree) or little

  • Paul Mauviel
    Paul Mauviel
Paul Mauviel 5 Jan 2022 • 3 min read

Inheritance in the Wild

Note: This is a verbatim copy of a discussion post I made for IT-145 at SNHU. I liked it so I'm putting it here. The first principle, inheritance, describes one’s ability to describe data objects in a way that can be extended to

  • Paul Mauviel
    Paul Mauviel
Paul Mauviel 11 Nov 2021 • 2 min read
My journey with C++20 (with tutorials)
c++

My journey with C++20 (with tutorials)

If you've been keeping up with my work (mostly on YouTube), then you have probably seen the noticeable shift in focus I've made recently to content surround C++. This is

  • Paul Mauviel
    Paul Mauviel
Paul Mauviel 14 Jun 2021 • 2 min read
Development Updates

Development Updates

Hey guys, it's been awhile since I've update (or even visited) my website – though I've been doing a lot over on Github and more than ever over on YouTube. Upon

  • Paul Mauviel
    Paul Mauviel
Paul Mauviel 31 May 2021 • 3 min read
Mario Maker Clone for Godot Dragonbones

Mario Maker Clone for Godot Dragonbones

For most of 2020, I've been working on a Mario Maker clone built with the Godot engine. Today is the day I give away what I've built and beg for

  • Paul Mauviel
    Paul Mauviel
Paul Mauviel 6 Mar 2021 • 1 min read
Chronicles of a Software Engineer
  • Home
  • About Me
  • Platformer Mission
  • Godot Dragonbones
  • Donate
  • Github (corporate)
  • Github (personal)
Chronicles of a Software Engineer © 2023
Latest Posts Ghost